Fix potion text not respecting roman numerals setting

This commit is contained in:
Ismael Magro
2025-10-22 20:07:01 +02:00
parent e9ad9788c8
commit fedd4d5357
@@ -104,13 +104,15 @@ public class HudRenderer {
int amplifier = effect.getAmplifier();
potionText = effect.getEffect().value().getDisplayName().copy();
if (amplifier > 0)
potionText.append(" " + RomanNumerals.toRoman(amplifier));
if (amplifier > 0) {
String amplifierNumeral = BookshelfInspectorClient.config.useRoman ? RomanNumerals.toRoman(amplifier) : String.valueOf(amplifier);
potionText.append(" " + amplifierNumeral);
}
potionText.append(" (" + MobEffectUtil.formatDuration(effect, 1, 20).getString() + ")");
if(!effect.getEffect().value().isBeneficial()) {
if (!effect.getEffect().value().isBeneficial()) {
ComponentUtils.mergeStyles(potionText, Style.EMPTY.withColor(ChatFormatting.RED));
}else {
} else {
ComponentUtils.mergeStyles(potionText, Style.EMPTY.withColor(ChatFormatting.GRAY));
}
drawScaledText(context, potionText, x, y + i, 0xFFFFFFFF, client.font);